天野百恵・KAKA・斉木駿介・持田象二 グループ展【福岡】

2026年4月25日(土)〜5月31日(日)

YUGEN Gallery FUKUOKAは、2026年4月25日(土)〜5月31日(日)の期間、天野百恵、KAKA、斉木駿介、持田象二によるグループ展を開催いたします。

Exhibition Information

Venue

YUGEN Gallery FUKUOKA
Fukuoka City, Fukuoka Prefecture, Chuo Ward, Daimyo 2-1-4 Stage 1 Nishidori 4F

Dates

2026年4月25日(土)〜5月31日(日)

Opening Hours

11:00 AM – 7:00 PM
Closes at 5:00 PM on the final day only

Closed Days

Every Tuesday

Date of presence

未定

Admission Fee

free

Notes

※在廊日やレセプションについて、最新情報は随時こちらで更新いたします。
※状況により、会期・開館時間が予告なく変更となる場合がございますのでご了承下さい。

Exhibited works images

天野百恵《森SOUP》2024
天野百恵《森SOUP》2024
KAKA《地星NO.2》2025
KAKA《地星NO.2》2025
斉木駿介《Clear Vision meat》2026
斉木駿介《Clear Vision meat》2026
持田象ニ《magical ghost #11》2021
持田象ニ《magical ghost #11》2021

※掲載画像はすべて過去作品です。展示作品については準備が整い次第、順次ご紹介いたします。

Statement

本展では、天野百恵、KAKA、斉木駿介、持田象二の4名が参加いたします。
異なる領域で活動する作家たちが、日常の中にある感覚や記憶、遊び心を、各々のかたちで表現します。

日常の延長のような空気感をイメージした天野の立体と平面、KAKAの愛らしいキノコの木彫、デジタル世界やゲームカルチャーを想起させる斉木の絵画・持田の陶芸など、親しみやすくもどこか少し不思議で、日常がわずかに変形したようなモチーフを中心に構成されています。

作品には、それぞれの感覚や経験に基づいたものの見方が自然に表れています。
同じ時代で世界を見ていても、そこに立ち上がるイメージや表現、視点は作家によって少しずつ異なります。そうした違いに触れることで、私たちが普段どのように物事を見ているのかに、ふと気づかされます。

一見すると軽やかで可愛らしい作品の中には、「どこか少しおかしい、でもいいな」と感じられます。その感覚の中に、ものの見え方の違いや広がりがそっと立ち上がってきます。

平面・立体を織り交ぜた展示空間の中で、異なる視点がゆるやかに交差し、多様な捉え方が共存する展示として、ぜひ会場でご体感ください。

About sales of artworks

展覧会開催と同時にYUGEN Gallery公式オンラインストアにて、作品の閲覧・ご購入が可能となります。

天野百恵
天野百恵
Moe Amano
アーティスト/美術家。 1982年福岡県生まれ、福岡県糸島市在住。九州産業大学芸術学部美術学科(油彩画専攻)卒業。絵画制作やインスタレーション展示、また作品制作と発表だけに囚われない活動や企画、暮らしも含めた表現活動を展開。日々の暮らしと表現活動を地続きにすることで、既存の固定観念に縛られないクリエイティブな暮らし・活動・新しい生き方の研究・実践を行っている。
KAKA
KAKA
Kaka / Wood sculptor. Born in China in 1995. Completed the Master's program in Fine Arts at Joshibi University of Art and Design in 2021. Based on the traditional three-dimensional technique of "Ichiboku-zukuri" from the Heian period, he creates works that explore the themes of the creation and transformation of life. In working with wood as a material, he has come to see not only the completed form, but also the temporality and physicality inherent in the act of carving itself as the core of his expression. In his recent "Mushroom Bird" series, he fuses the disparate creatures of fungi and birds to create sculptures that explore the evolutionary process and the fluctuating boundaries between species. The mushroom's ability to change shape in response to its environment overlaps with the artist's own inner sensibilities, and the sculptures transcend mere symbols, emerging as beings that encompass the cycle of life and the irreversible flow of time. By emphasizing the balance between the texture of the material and the form, and not overly defining meaning, the works offer the viewer the opportunity for multi-layered interpretations.
Shunsuke Saiki
Shunsuke Saiki
Shunsuke Saiki
Born in Fukuoka Prefecture in 1987. Graduated from the Faculty of Arts at Kyushu Sangyo University. Influenced by subcultures such as manga and animation, he creates works that are set against the backdrop of the visual environment of video, the internet, and the post-smartphone era. Influenced by the ideas of simulationism and sampling, he has been quoting and reconstructing existing images and information to visualize the contemporary sensibility where reality and fiction, the everyday and the virtual intersect. In recent years, he has used green screens and green canvases as the support for his works, reversing their function to explore a structure in which a device that originally erases the background illuminates "what is erased" and "what does not remain." He questions the contemporary image environment while finding meaning in excluded and invisible images.
Shoji Mochida
Shoji Mochida
Shoji Mochida
Born in Saitama Prefecture in 1993. Using ceramics, a material that lies between practicality and art, he creates works that relativize value standards such as purpose and perfection. Since his university days, he has come into contact with both "tableware for use" and "tableware for viewing" through working with chefs and at a pottery dealer, and has physically learned about the history and practical aspects of ceramics. In the "#figure" series, he likens what would normally be considered defects, such as kiln changes, peeling glaze, and pinholes, to "rare pop," a term used to refer to monsters with a low appearance rate in games, and presents them as being full of coincidence. By deliberately turning parts that would be discarded if they appeared in a vessel into figures, he shifts the boundary between failure and success in ceramics, and questions the very perspective of ceramic appreciation.