YUGEN Gallery 4周年企画展「New YUGEN: Between Depth and Play」【東京】

2026年1月31日(土)〜2月15日(日)

YUGENGalleryでは2026年1月31日(土)〜2月15日(日)の期間、ギャラリーオープン4周年を記念する企画展「New YUGEN: Between Depth and Play」を開催します。

木彫、絵画、陶芸など境界に囚われない作品群で構成します。

Exhibition Information

Venue

YUGEN Gallery
KD Minami Aoyama Building 4F, 3-1-31 Minamiaoyama, Minato-ku, Tokyo

Dates

2026年1月31日(土)〜2月15日(日)

Opening Hours

Weekdays: 13:00-19:00
Weekends and holidays: 13:00-20:00
*Ends at 17:00 on the final day only

Closed Days

None

Reception

レセプション:1月31日(土)17時〜20時

Date of presence

Kaka:1月31日(土)、2月7日(土)、14日(土)

Moe Ohara:1月31日(土)、2月8日(日)18時〜

城田彩花:1月31日(土)

Admission Fee

free

Notes

※在廊日やレセプションについて、最新情報は随時こちらで更新いたします。
※状況により、会期・開館時間が予告なく変更となる場合がございますのでご了承下さい。

Statement

幽玄なる美意識を再定義する

YUGEN Gallery は、日本の現代アートを中心に紹介するギャラリーとして2022年2月に東京・渋谷に創立しました。ギャラリー名にある「YUGEN」とは、日本独自の美意識を表す言葉「幽玄」に由来します。4周年を迎えるにあたり、本展では5名の作家たちと現代の感覚に開かれた「新しい幽玄」を探ります。

参加作家は、KAKA、斉木駿介、城田彩花、Moe Ohara、持田象二。木彫、絵画、陶芸など境界に囚われない作品群で構成します。

いまの感覚に開かれた工芸、絵画

KAKAは、平安時代の木像技法「一木(いちぼく)造り」による木彫作品を制作。一本の木から像を彫り出すという神木信仰とも結びついていた技法によって、きのこや鳥をモチーフにしたファンタジーを展開。ポップな印象でありながら、檜や岩絵具によって醸される複雑な深みが特徴です。素材と向き合い、手を動かすなかで生じる揺らぎ、過ごす時間を作品に閉じ込める彫刻に「生きている今この瞬間」の尊さを表現しています。

現実とインターネット空間にあふれる情報を絵画の手法で記録保存することを試みるのは、斉木駿介。昭和のTV画面、セル画アニメを想起させるモチーフを重層的に組み合わせた表現が特徴。画面上では何が起きているのかはわからず、見る者の意識は宙吊りとなります。今回はYouTube、オンライン会議などで背景合成を目的に使用されるグリーンバックを支持体に現代社会で「消されるもの」「残らないもの」をテーマとした作品を発表。

夜明け前の薄暗い部屋でバナナを食べる人物、赤い消化器、オレンジ色のボール。遠近感はなく、影の方向もバラバラ。暗示的なモチーフが倒錯的に登場し、明確な賦彩にかえって不安感が掻き立てられる画面。城田彩花が描くのは、日々の暮らしのなかにある「些細な苦しさ」。ジョルジョ・デ・キリコの形而上絵画を思わせる作風で「人間が本来もつ感情、感覚へ立ち返り、昇華する」ことを試みています。

Moe Oharaは書道の練習用として使われ、その後廃棄される手漉き和紙をアップサイクルし、立体と平面の「あわい」に立つかのような作品を制作しています。着彩に用いるのは藍、柿渋、鉄錆といった自然由来の素材。形は朽ち、土へと還る「循環」に寄り添い、自然との均衡を器物に表しています。素材と深く向き合う造形の過程に「戯れ」の本質があることを見つめ、現代社会の課題を静かに問いかけます。

持田象二は、ゲームカルチャーを背景にした陶芸作品を発表。土をこね、形をつくり、焼成する。その過程で作家の意図を超えた偶然が必ず介在してくる。焼成中に釉薬が剥がれるなど陶芸ではミスとされる「窯変」を出現率が低いモンスターと見立て、フィギュアのように表現するところに遊び心を感じさせます。KAKA、Moe Oharaと同様に素材と向き合い、身体性を伴った、偶然全体を受け入れる制作は生の原初性に溢れています。

深みに触れる知性としての「遊び」

KAKA、Moe Ohara、持田象二は自然物の素材と向き合い、身体的な行為の過程で遭遇する不条理に神秘性を見出しています。斉木駿介と城田彩花は、わかりきったと思える日常の景色に潜む、説明しきれない違和感に揺らぎつつ、その面白味に身を委ねている。

5名は意味や理解から外れて立ち現れる世界に対し、答えを急がず、その場にとどまる。手を動かし、眺め、目の前に起こることを受け入れ、行きつ戻りつする。ものを創ることで日常の中にひそむ神秘や面白さを感じとる。この態度に「遊び」の本質があるといえます。

茶道や華道、俳諧に見られるように形式や戯れは、掴もうとすれば消えてしまう深遠を感覚する知性としてあります。遊びは深さから遠ざかるものではなく、その一端に触れ、思考を開くもの。幽玄なるものへ近づく回路としての遊びを現代的なアプローチで確かめます。

KAKA
KAKA
Kaka / Wood sculptor. Born in China in 1995. Completed the Master's program in Fine Arts at Joshibi University of Art and Design in 2021. Based on the traditional three-dimensional technique of "Ichiboku-zukuri" from the Heian period, he creates works that explore the themes of the creation and transformation of life. In working with wood as a material, he has come to see not only the completed form, but also the temporality and physicality inherent in the act of carving itself as the core of his expression. In his recent "Mushroom Bird" series, he fuses the disparate creatures of fungi and birds to create sculptures that explore the evolutionary process and the fluctuating boundaries between species. The mushroom's ability to change shape in response to its environment overlaps with the artist's own inner sensibilities, and the sculptures transcend mere symbols, emerging as beings that encompass the cycle of life and the irreversible flow of time. By emphasizing the balance between the texture of the material and the form, and not overly defining meaning, the works offer the viewer the opportunity for multi-layered interpretations.
Shunsuke Saiki
Shunsuke Saiki
Shunsuke Saiki
Born in Fukuoka Prefecture in 1987. Graduated from the Faculty of Arts at Kyushu Sangyo University. Influenced by subcultures such as manga and animation, he creates works that are set against the backdrop of the visual environment of video, the internet, and the post-smartphone era. Influenced by the ideas of simulationism and sampling, he has been quoting and reconstructing existing images and information to visualize the contemporary sensibility where reality and fiction, the everyday and the virtual intersect. In recent years, he has used green screens and green canvases as the support for his works, reversing their function to explore a structure in which a device that originally erases the background illuminates "what is erased" and "what does not remain." He questions the contemporary image environment while finding meaning in excluded and invisible images.
Ayaka Shirota
Ayaka Shirota
Ayaka Shirota
Born in Mie Prefecture in 2001. Graduated from the Oil Painting Department of Tokyo University of the Arts and currently studying at the university's Mural Painting Lab. Raised in an environment where he was familiar with art and design from an early age, he creates paintings that explore emotions, memories, and mental landscapes. In his work, he attempts to visualize internal phenomena common to both the self and others, using the emotional fluctuations that arise in human relationships and the discomforts that lurk in the everyday. Colours and motifs are chosen according to the state of emotions and memories, and the symbolic composition evokes the viewer's own memories and emotions. His works emerge as spaces that encourage a quiet dialogue with one's inner self.
Moe Ohara
Moe Ohara
Born in Hyogo Prefecture in 1987. Using discarded washi paper as a material, he creates works that explore themes of regeneration and recycling. Without receiving specialized art education, he grew up in a family involved in craftsmanship, which has fostered his sensitivity to the "atmosphere that resides in things made by human hands." Using high-quality washi paper that has been used for calligraphy practice and has since been retired, and using only natural coloring and materials, the works embody the destiny of eventually returning to the earth.Underlying this is a quiet philosophy that does not pit creation and destruction against each other, but rather sees them as part of a cycle. Using washi paper, a material deeply rooted in Japanese culture, he sheds light on the issues of consumption and waste in modern society, and through creative acts that resemble prayer, he develops expressions that gently touch the memories and sensibilities of the viewer.
Shoji Mochida
Shoji Mochida
Shoji Mochida
Born in Saitama Prefecture in 1993. Using ceramics, a material that lies between practicality and art, he creates works that relativize value standards such as purpose and perfection. Since his university days, he has come into contact with both "tableware for use" and "tableware for viewing" through working with chefs and at a pottery dealer, and has physically learned about the history and practical aspects of ceramics. In the "#figure" series, he likens what would normally be considered defects, such as kiln changes, peeling glaze, and pinholes, to "rare pop," a term used to refer to monsters with a low appearance rate in games, and presents them as being full of coincidence. By deliberately turning parts that would be discarded if they appeared in a vessel into figures, he shifts the boundary between failure and success in ceramics, and questions the very perspective of ceramic appreciation.